Lately BlAde and I have been playing a 20th level Dungeon, Using a couple of Homebrewed classes. The party consists of Droown, the Human Water Mage, and Vanessa, the Elf Air Mage, and any obscure NPC allies we find.
I'll give you a little background knowledge for you: Droown is a complete master of Water, and as such he fights best under or near water. I actually built the character as a Captain, with his own boat and everything. He devoted more than 300,000 gp into his ship. Has a crew of about 150 (including self and Cohort), due to the Leadership feat, all armed with Masterworks.
Test Session: I'm on land. Alone. Why? My 300,00+ gp Boat sunk. Yeah.
The dice hated me. I could never roll high on Spot checks (not a class skill, but Listen is) and Failed Epicly like 4 times (we play roll of a 1 is a humorous and humiliating failure-in this case failing to notice the ground, and thus falling) My guy looked like a moron b/c I was failing DC 12 Spot Checks with a +8 Wisdom Mod. As, such, at one point the Entire Battlefeild was moved to somewhere else, and I didn't even notice. On the other hand I would Epicly Succeed every Listen Check put in front of me, due to maxing out the skill. Total Listen bonus: +31 Total Spot Bonus: +8
Actually, I think we had an entire combat session underwater...I was fighting an animated Trident, in an enclosed tank. Enclosed. Can't use my 110ft Base Swim speed. Or the fact that I can make DC 56 Swim checks WITHOUT EVEN ROLLING THE DICE. Or my favorite Ability, Drown Touch.
However, I did have some really Epic moments. Killed a Balor, but rolled a one on the reflex save so took 200 Damage instead of 100. I only have 200 Health total. And I was wounded. Instant Death. Luckily, I had a nifty Ring that made it so I couldn't die...
Later I killed a 20th level Sorcerer with one Spell (Geyser, a homebrewed equivilant of lightning bolt), Because he cursed and broke my Family-heirloom +5 Wounding, Corrosive, Cold, Shocking Pearlsteel spear. I coup de graced him for an hour solid. He came back as a lich the next round and PWKed me. I was at full health so he cast Wall of Fire and Cone of Cold First. For some ridiculous reason I didn't notice the fact that I had been light on fire, and then frozen to less than half my hit points. But, whatever.
D&D
Scribed by Caldair 13 DEATHs
The Hero Chronicles: Ianril
The rain falls. It washes away the blood of the fallen.
They are coming. Hordes of them. Too many to kill. To many to survive...
Here I stand. Alone. All have fallen. All is lost.
And yet we resist. Sword meets Shield. Axe meets skull...
I have failed. My King. My land. My Family. All shall die. Just as many died today...
There are to many of them. We cannot win. But we must...WE MUST NOT FAIL
None survived. None...
They are falling back! Victory is near...So close...
We have failed. I have failed...
Scribed by Caldair 13 DEATHs
How was everyone's Christmas?
So yeah. I'm not going to write a bloody essay about Christmas day (unlike a certain Caitlin I know). I'm going to take a moment to describe all the loot I jacked from a short, fat man in a red suit. Actually, no I'm not. You get to guess. No, never mind. No guessing. I'll just tell you.
Hmmm....I did recieve some mildly Epic Stuff: The most Epic watch Mankind has ever produced, a copy of The Counte of Monte Cristo, Tales of Beedle the Bard, A new set of Dice, a camera, a new sweater, choclotate, some cash, and a Wii. Now you all (with the exception of Faidor and Co.) know of my devotion to the Xbox 360. After getting and playing a Wii, my opinion is the same. 360 pwns the heck out of Nintendo. Now, I'm not saying the Wii is bad (after all, why would I complain about a videogame consule my parents actually let me play?) I'm just pointing out that the 360 is better. I just got back from the store where I purcahsed my first Wii game: Lego Batman. I know. You were expecting something more, oh I don't know...gunsy-killsy, Epicsy? Yeah. So was I. I just had to pick a family game. BUT, on the upside I only had to pay for half. Anywho, hpw did everyone else do? Any good loot?
Scribed by Caldair 12 DEATHs
The Asbestos Tunic of Arcane Defense
How often are YOU attacked by Dark Wizards? Six or Seven times a week? I know I am! That is, until I got the ASBESTOS TUNIC OF ARCANE DEFENSE!
Honestly, one attack from a Necromancer or Black Druid can ruin your entire day! So why not defend yourself from Magic of all sorts! When you put on this Tunic you are completely immune from the affects of all spells and charms! Be it Black or White, Arcane or Divine, you will be completely safe! No matter what! In addition, while wearing this spectacular tunic, you are totally immune to FIRE!
Red Dragons? No problem. Molotov-Cocktail Wielding Goblin Sorcerers? Can't hurt me, petty nonhumans!
Call now, and we'll even throw in a free McDonald's Gift Card! BUT WAIT! THERE'S MORE!!! CALL IN THE NEXT 5 SECONDS AND WE'LL THROW IN ANOTHER ARCANE TUNIC OF ARCANE DEFENSE!!!!!!! THAT'S 2 TUNICS, AND A GIFT CARD FOR THE PRICE OF ONE!!!!!!
BUT WAIT!!!!!!!!!!!!!! IF YOU CALL USING YOUR DebtMaster Credit Card we'll even give you a COMPLETELY FREE COLONY ON THE CONTINENT ANTARCTICA!!!!!!!!!!!!!
Juat call 1800-I-keep-getting-killed-by-dark-wizards-get-me-an-asbestos-tunic-of-arcane-defense-for-five-easy-payments-of-23.94 to order your Asbestos Tunic of Arcane Defense
That number again is 1800-I-keep-getting-killed-by-dark-wizards-get-me-an-asbestos-tunic-of-arcane-defense-for-five-easy-payments-of-23.94
Again, that number is 1800-I-keep-getting-killed-by-dark-wizards-get-me-an-asbestos-tunic-of-arcane-defense-for-five-easy-payments-of-23.94
The number is 1800-I-keep-getting-killed-by-dark-wizards-get-me-an-asbestos-tunic-of-arcane-defense-for-five-easy-payments-of-23.94
Side affects may include, but are not limited to: Black Lung, Lung Cancer, Phobia of Dark Wizards, Mesothelioma, Dementia, Blindness, or, in frightiningly frequent cases, Death of Unknown cause. CURSE YOU DEATH OF UNKNOWN CAUSE!!!!!!! CURSE YOU!!!!!!!!!
Scribed by Caldair 26 DEATHs
Gelatinous Cubes
Gelatinous Cubes are the #1 cause of death among chaotic-neutral Half-Orcs.
60% of the time, gelatinous cubes kill every time.
Bears eat beets and gelatinous cubes eat bears.
Gelatinous cubes have helped adventurers with their encumbrance troubles for centuries.
Chuck Norris once defeated a gelatinous cube by pouring lighter fluid on his boots, striking a match, and then roundhouse kicking it back to Hades.
Bent on revenge, the gelatinous cube's sibling is currently lurking in the closet where Mr. Norris keeps his Total Gym.
Gelatinous cubes communicate like whales. The last seconds before the flesh is ripped from your skull are actually very soothing.
Fort Knox is actually filled with gelatinous cubes.
Spinal Tap's 4th drummer was murdered by a gelatinous cube.
Gelatinous cubes make terrible pets.
Gelatinous cubes are immune to the guillotine.Gelatinous cubes were first summoned to take care of the widespread problem of gnome defecation in underground cities.
The Nazis were 3 weeks away from sending V-1s laden with gelatinous cubes into London when they succumbed to the Allies.
Scribed by Caldair 25 DEATHs
How to Thrive
This post is mostly for Chelsey, because her emotions have turned against her. But if the rest of you have any major psychological problems, feel free to take my advice. :)
Don't feel Fear. Chose your path, Control your Life. Feed off the happiness of others. Laughter can be your greatest ally or your worst enemy. Do not be bitter, remember that Humans often fail. Do not let others dictate your thoughts and feelings. Guard both your heart and mind. Do not give either freely without regard for the consequences. Do not bottle up emotions, for few can withstand the explosion that is derived from it. Limit Anger, greed, jealousy and misery. Destroy these before they destroy you. Do not attack your friends, remember that everyone can help in a different way.Do not take permanent action under any influence. Make all permanent decisions over time, with a cool and logical mind. Ask advice often. It may come from unexpected sources.
Scribed by Caldair 16 DEATHs
Some Philosophy
What is the Opposite of Fire?
Not water. I thought about it, with the definition of opposite, and it appears that the opposite of Fire is Oxygen. Allow me to explain
If 2 things are opposites they negate each other-when combined, after time, both will cease to exist. So, while Fire needs Oxygen, if both are put in an airtight room The fire will burn all the oxygen until both are gone.
By that logic, Death and Life are NOT opposites, because if something dies it is no longer alive, but Death is still there.
Of, course, Halo and Twilight, are not opposites, because if you put the Master Chief and Edward in an Airtight room, only Edward will cease to exist. Spartan-117 will be totally unharmed.
Scribed by Caldair 17 DEATHs
Declaration of war.
I declare war on the Thrall, Chelsey, and all allied with her. Your defeat will be swift and decisive. Victory is near. You shall fall between my fist.
You did not learn your lesson in the Halo-Metroid Wars. You dared to insult my home plane, read Twilight, breath-air and E-Spam me. We are now in a state of active warfare.
Scribed by Caldair 38 DEATHs
Dreamweavers
Masters of both the physical and mental realms. Weavers of Dreams. Creators of Nightmares. Power subtle enough to lull an elf to sleep. Power great enough to subdue legions of heroes. Ally of the Night. Caster of Midnight. Weavers of Dreams. Creators of Nightmares.
Scribed by Caldair 104 DEATHs
Caldair Laughing Shadow
Caldair Laughing Shadow is a 2nd Level Halfling Rouge, with High points in Dexterity(20), Charisma(15), and Intelligence(14), but low scores in Strength(8) and Constitution(9).
Primary Weapon (ranged): Light Crossbow
Secondary Weapon (ranged): Skiprocks (a type of stone that can be thrown and then hit two adjacent enemies)
Primary Weapon (melee): Elven Thinblade (similiar to Bilbo/Frodo's Sting, except lighter and quicker)
Secondary Weapon (melee): Hidden Dagger
Caldair has good Armor Class, but a low Grapple Mod.
His best Skill Checks are Hide, Move Silently, Bluff, Escape Artist, Balence, Open Lock, and Tumble (+14 to Hide, +12 to Move Silently, +7 to everything Else)
He speaks Common, Halfling, Gnome, and Elven
He is blessed with Dallah Thaun's Luck (+5 to any single save, -2 to the others)
He wears Leather Armor and no shield (unless someone is willing to give me masterwork studded or a masterwork buckler)
Other gear: a 4lb bar of mithril (probably going to turn that into a buckler or something), a Scroll of Change Self, a potion of Cure Light Wounds, a potion of Heal, a ruby about the size of a cherry, a ridiculous looking hat that grants +1 to spot checks, and some Unrippable Leather Pants.
He rides a Dire Weasel mount, who at the moment is unnamed. It knows the Sneak, Perform, Attack, and Come tricks.
Scribed by Caldair 23 DEATHs
The Head of Vecna
The Head of Vecna
From Steve Jackson Games website....
"Many years ago (back when we all were still playing D & D), I ran a game where I pitted two groups against each other.
Several members of Group One came up with the idea of luring Group Two into a trap. You remember the Hand of Vecna and the Eye of Vecna that were artifacts in the old D&D world where if you cut off your hand (or your eye) and replaced it with the Hand of Vecna (or the Eye) you'd get new awesome powers? Well, Group One thought up The Head of Vecna.
Group One spread rumors all over the countryside (even paying Bards to spread the word about this artifact rumored to exist nearby). They even went so far as to get a real head and place it under some weak traps to help with the illusion. Unfortunately, they forgot to let ALL the members of their group in on the secret plan (I suspect it was because they didn't want the Druid to get caught and tell the enemy about this trap of theirs, or maybe because they didn't want him messing with things).
The Druid in group One heard about this new artifact and went off in search of it himself (I believe to help prove himself to the party members...) Well, after much trial and tribulation, he found it; deactivated (or set off) all the traps; and took his "prize" off into the woods for examination. He discovered that it did not radiate magic (a well known trait of artifacts) and smiled gleefully.
I wasn't really worried since he was alone and I knew that there was no way he could CUT HIS OWN HEAD OFF. Alas I was mistaken as the Druid promptly summoned some carnivorous apes and instructed them to use his own scimitar and cut his head off (and of course quickly replacing it with the Head of Vecna...)
Some time later, Group one decided to find the Druid and to check on the trap. They found the headless body (and the two heads) and realized that they had erred in their plan (besides laughing at the character who had played the Druid)...The Head of Vecna still had BOTH eyes! They corrected this mistake and reset their traps and the Head for it's real intended victims...
Group Two, by this time, had heard of the powerful artifact and decided that it bore investigating since, if true, they could use it to destroy Group One. After much trial and tribulation, they found the resting place of The Head of Vecna! The were particularly impressed with the cunning traps surrounding the site (one almost missed his save against the weakest poison known to man). They recovered the Head and made off to a safe area.
Group Two actually CAME TO BLOWS (several rounds of fighting) against each other argueing over WHO WOULD GET THEIR HEAD CUT OFF! Several greedy players had to be hurt and restrained before it was decided who would be the recipient of the great powers bestowed by the Head... The magician was selected and one of them promptly cut his head off. As the player was lifting The Head of Vecna to emplace it on it's new body, another argument broke out and they spent several minutes shouting and yelling. Then, finally, they put the Head onto the character.
Well, of course, the Head simply fell off the lifeless body. All members of Group Two began yelling and screaming at each other (and at me) and then, on their own, decided that they had let too much time pass between cutting off the head of a hopeful recipient and put the Head of Vecna onto the body.
SO THEY DID IT AGAIN!... [killing another PC]
In closing, it should be said that I never even cracked a smile as all this was going on. After the second PC was slaughtered, I had to give in (my side was hurting)...
And Group Two blamed ME for all of that..."
Scribed by Caldair 19 DEATHs
And So it Begins.
Noob Campaign Begins Next Saturday. Be there. Or Die.
Raewyn, the Elven Druid, begins her walk home after a long day of negotiating. She wanders in the darkness, but hears something. The sickening swish of robes. The clang of armor. She breaks into a run. She turns to the right-into an alley. She is cornered. Two Half-Orcs in black armor, both wielding Halberds, stand in her path. A black-robed Necromancer Stands ominously behind them.
A halfling waits in the darkness. His crossbow is ready.
A young Raptoran steels himself, brimming with magical energy.
The battle begins.
Scribed by Caldair 19 DEATHs
Regarding Halfling Psychology
I'm really only making this post to cease the whole halfling=country bumpkins thing with BlAde. Why he/you care so much is beyond me. Anywho-here is my view and understanding of the Little Folk.
The majority (probably around 75-80 percent (Races of the Wild says the number is closer to 95%, but BlAde will never go for that)) of halflings are nomads. They generally wander around the lands, meeting new people, exploring unexplored area and the like. This is due to a couple of their most dominant traits: Curiosity, which is tempered by their complete lack of fear of the unknown (and Death, for that matter). The average halfling just HAS to see what's around that bend, or in that locked chest, or behind that poison-dart-trapped-6-inch-solid steel door. To a Halfling every closed door, every shadow, every unexplored dungeon has roughly the same odds for glory, treasure, and friendship, as it does for misery, Death, and pain. I believe that these halflings are based on a particular hobbit clan-one that comes into play in Tolkien's Lord of the Rings (and indirectly saves all of Middle Earth)-the Tooks. Bilbo himself is Half-Took (on his mother's side), and I believe Frodo is full Took, so to speak (on his father's side, of course), before Bilbo adopted him (and he then became a Baggins). But this is unnecesary. Onto the other branch of Halflingkind.
The rest of the population are "settled halflings". These live in, well any settled area, be it a small pure halfling village to the largest multiracial metropolis. They do not wander around (but many of them DO share the nomadic halflings' curiosity). SOME of these are the more "boring" version-the bulk of Tolkien's hobbit society. Those halflings are the farmers and such.
Halflings are not particularly greedy, as a whole. Yes, the generally enjoy the shine of Gold, the sparkle of gems, but then again, who doesn't? What halflings love more than any wealth, however, is magic items. (I assume this extends to psionic items as well, the two are so similar it's not funny). In fact, this is where Halflings spend the majority of their spending money. Now Halflings don't have any problem with stealing. It's not that they particularly enjoy it (but they don't not enjoy it) it just isn't against their moral fiber. However, larcenists many of them be, they are also Hard-workers, and will help any other races, for a small fee, of course. In addition to the wages, Halflings also gain someting more valuable-a good reputation. They don't steal from everybody they meet. IF they did no one would let them in anywhere. They only really steal from the rich, because the nomadic halflings know more than anyone the gruelling pain of near-starvation.
Scribed by Caldair 202 DEATHs
BOOOOOOOOOOKS CAMAMMAMAMAAEE
And about time. It took roughly...11 Days. On 4-day guarantee shipping. BUt it doesn't matter. LORDS OF MADNESS IS AMAZING!!!!!!!!!!!!!!!!! I READ THE ENTIRE CHAPTER ABOUT MIND FLAYERS AND ULITHARIDS ARE AWESOME!!!!!!!!!! ALHOONS ARE AWESOME!!!!!!!!!! ELDER BRAINS ARE AWESOME!!!!!!!!!!!!!!!! THE BOOK MADE THE NOBLE ILLITHID SEEM ENDLESSLY COOLER!!!!!!!!!!!!!!!!!!!!!!! ELDER BRAIN!!!!!!!!! CHALLENGE RATING 25!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ULITHARIDS LEVEL ADJUSTMENT +9!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! NEOLITHIDS!!!!!!!!!!!!!!! MIND FLAYERS DO NOT EAT TROGLODYTES FOR SOME REASON!!!!!!!!!!!!!!!!!!! COOL MAGIC AND PSIONIC STUFF!!!!!!!!!!!!!!!!!!!! AN AVERAGE COLONY OF MIND FLAYERS GOES THROUGH 2,600 BRAINS IN A YEAR!!!!!!!!!!!!!!!!!!!!
Scribed by Caldair 29 DEATHs
More on the Campaign...
Ok. We have another player joining-my friend Christina, who has joined our party as an aasimar Cleric. Yes Chelsey, you are also an aasimar. I know. Anywho, I made a minor mistake regarding your Defensive Arua (or should I say aruaS?) You see, I thought that you only got one at first level. Here are your (correct) choices.
-Reduce damage you and your allies take by 1 point a hit.
-Heal you and your allies by one hit point a round (if, and only if you or they are under half their full amount)
-Add one Damage to all of your and your allies attacks
-Give you or your allies a +1 bonus on intimidate and diplomacy checks
-Give you and your allies a +1 Bonus to Spot, Listen, and Inititive Checks
-Makes it so that everyone that attacks you or your allies takes 1 point of damage
-Makes it so that the first 5 points of cold damage doesn't affect you or your allies.
Pick 3. That's all.
Scribed by Caldair 47 DEATHs
D&D crap.
The campaign begins on Monday. Chelsey-you are a high combat bersesking-kill-everything that-moves-Dragon Shaman. You worship White Dragons and gain power from them. You are Kaitlin's bodygaurd. Because Kaitlin sucks at fighting your job is to fight for her. You will be assisted by Sam-who, unfortunatly will be an NPC for the prolouge and first session. BlAde's DM. Any questions?
Scribed by Caldair 72 DEATHs
That's odd...
OK...in Spanish class we took a personality test based off of my handwriting. Have you looked at my handwriting? It goes everywhere. Well, according to the test I am very emotional and show what I feel when I feel it, yet I control my emotions, while somehow simultaneously restricting them. WHAT THE HECK??? Then the test goes on to say that I have a lot off energy and am outgoing while also being low on energy and physically drained. Again I say it WHAT THE HECK???
Scribed by Caldair 5 DEATHs
Some last minute details.
This is for the D&D players, I have a couple of questions for you
Chelsey-You are a Dragon Shaman (White Dragon)
At 1st Level you get a Draconic Aura. This gives all allies within 30 feet of you a +1 bonus. Would you rather this bonus be offensive or defensive? (if you choose offensive it makes your allies and you more likely to hit, defensive makes you and your allies harder to hit) Every 4 levels (I think) you get another Aura. This can be used at will, but you can only use one at a time. Your Charisma affects this score.
At 4th level you get a breath weapon (Cold damage). Your Constitution affects this score.
Charisma also makes people like you more.
Constitution makes you harder to kill.
Would you rather have a high Constitution or high Charisma?
And if you don't want to make these many discions, just tell me, and I'll have you pick a different class.
Kaitlin- You are a Druid.
Would you rather have a quarterstaff instead of your club? Also, you need to pick a Divine Focus. It can be any natury thing. You need one to channel some of your spells.
Both-I need names and backgrounds. You don't have to post these, just give them to me some time at school. Write them down please-if you don't want to make a background for your charecter then tell me and I'll write on. I'll bring some possible names if you want. That's it for now.
Scribed by Caldair 14 DEATHs
Into the Void. Or not.
Ok everyone, I got one question for you all. Dead or Alive?
I, personally lived through this nine week's, managing to get all A's except spanish, which is, of all numbers, a 92.4. But she hasn't factored in hmwk, so I actually have an A. Yep, this year i'm actually doin' all my work. (that'll last) So anyone read Brisngr yet?If you haven't all I have to say to you is GET IT NOW AND READ IT OR ERAGON WILL DIE!!!!!!!!!!!!!!!!!!! Well maybe not, but still the book is so EPICLY AWESOME!!!!!!!!!!!!!!! You will die reading it-and the best news-the Series goes on!
Scribed by Caldair 25 DEATHs
The Art of Chaos (1)
It was dark. Aramil crouched, lying low. A merry whistling alerted him to the presence of a bank guard. Aramil gripped his dagger tighter and glanced at Lidda. She nodded grimly. The Death Toll for Law. The Guard fell to the ground silently. The duo crept onwards. Two guards stood in front of what, even in the darkness, was clearly a solid gold door.He turned to Lidda and crossed his neck with a finger. She nodded darkly. Halfling and Elf turned as one, dagger and bolt sprouting from Lawful throats simultaneously. The chainmail-clad warriors fell. Lidda walked forward, removed a small pouch from her belt-within seconds she had picked the lock. The guilded door sprang open easily. Aramil, thinking quickly, donned the Guard's armor and weapons, whistling a cheery tune, he entered the bank after the Shadow that was his ally.
Scribed by Caldair 3 DEATHs
ADRENALINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I BOUGHT BRISNGR AND EXPANDED PSIONIC HANDBOOK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I am filled with adrenaline right now!!!!!!!!!!!!!!!!!!!!!!!!!!!! It's crazy-I ordered Brisngr-(the Third and Final INstalment in the Inheritence Trilogy) AND the Expanded Psionic Handbook!!!!!!! PSIONICSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!! DRAGONFORCE BLASTING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! ADRENALINE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1 CAPS LOCKKKKKKKKKKKKKCCCCCCCCCCCCCKKKKKK!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THURSDAY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! .SHBKLERNVHTUNKSDVGMER TGN BGERHEJDFHEJKABG JGBU WERKJKJGKDFJVB JRNGKJARJKG JKG M, NMB DFKGNMBVJK BGB BFBG BG VBMGBDGBHDFBG HDBG KHVB KHNSDFNJF SDFHBGHG DHFGBHDG JKDF BHJK HKGB DFNGJHCVBDF GN JKDFHG CVNHJKDGI BLKHGVM LRUHMKG FBFIL;GHJ FRS GHUDFGPOOM RGHG DKGH DBHIH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1
Scribed by Caldair 3 DEATHs
Allright Noobs. It's time for Basic Training (2)
Today's Lesson: Not dying!
You die when your health points reach -10, or your constitution is reduced to 0.
At 0 Health Points you can perform 1 action before you lose consciousness. At -1 hp you are unconscious and dying. You lose 1hp a round, unless stabilized by the heal skill or are healed by a spell.
The number one way to not die is to not do really stupid things. Before you make your character do something stupid, at least make sure you won't die. Unfortunately even the most conservative character answers the call of Death occasionally. Your charecter will die. Probably several times. Just accept it. We'll just take you to a Cleric to revive you. After the party reaches the sixth lvl then Kaitlin will be able to reincarnate you (but you won't be able to reincarnate yourself, Kaitlin, after all you're dead). Unfortunatly, reincarnate does not (usually) give you your body back. You usually get an animal's. But, hey, beats taking a dirt-nap.
A couple of suggestions to keep your adventurer's heart kickin' are:
1) Build up your AC. This can be done several ways-armor, increasing dexterity, shields, grow scales/thiker skin, and even the legendary deflection bonus. Ooooh indeed.
2) Get more HP. This can be done by having a high Constitution Score.
3) If 2) is impossible, rely on your allies. Don't take levels in a high-HP class if it'll kill your Spellcasting.
4) Get a bunch of health potions. They heal you (duh) don't just rely on Kaitlin to heal you. She only gets so many spells per day, and most of them are cooler than Heal Moderate Wounds
5) Get Cover. Cover gives you a bonus to your AC.
6) Build up your saves. Nothing is more frustrating than fighting through an army of orcs, only to die when the boss uses Phantasm Killer (a realativly easy spell to resist, as you get to make both a Will Save AND a fortitude save to negate its effects)
Saves
"I love the taste of Arsenic in the morn."-Fortitude
Fortitude keeps you from dying from instakill attacks and spells, negates the affects of poison, and negates Death from Massive Damage (when you take 50 damage or more there's a chance you die instantly)
"Haha! Stupid Dragon! Ya' missed!"-Reflex
Reflex is used mainly for dodging unavaoidable attacks (such as a Dragon's Breath Weapon or a Wizard's Lightninig Bolt), but also saves your hide from an unexpected trap. Usually when you make a Reflex Save against an unavoidable spell, you only take reduced damage (most likely half) but the Evasion Class feature allows you to completly dodge the attack. If you fail your save you still only take half damage.
"My Willpower far exceeds your own, Feebleminded One"-Will
Will is generally used to keep enemies out of your head. It's as simple as that.
Scribed by Caldair 10 DEATHs
Allright Noobs. It's time for Basic Training (1)
OK. You noobs interested in playing D&D listen up. This is the first of your lessons. I'm telling it to you know so you'll have some idea what your doing when the game starts.
Ability Scores
These represent your charecter's base abilities. Every Fourth Level up you gain 1 point to add to any ability Score of your choosing.
-Strength-Affects likelyhood to hit and damage dealt with melee weapons. Also Affects Damage with certain ranged weapons
-Dexterity-Adds to your Armor Class, affects Reflex Saves, and likelyhood to hit and damage with ranged Weapons. Also you can take the Weapon Finesse feat to allow you to use your Dexterity to affect hit chance and damage with light melee weapons (and the rapier amd spiked chain)
-Constitution-Affects your Hit Points and your Fortitude save.
-Intelligence-Affects how many skill points you get per level and the number of languages you speak, also is the most important Score for Wizards, as it affects every aspect of their spellcasting.
-Wisdom-Affects your Will Saves, also is the most important score for Clerics and Druids because it affects every aspect of their spellcasting (also usefull for Paladins and Rangers, but they benefit more from high Physical Scores)
-Charisma-Affects how NPCs veiw you, also most important score for Sorcerers and Bards because it affects every aspect of their Spellcasting
The most important part of your Scores is, of course, the ABILITY MODIFIERS! YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYY!!!!!!!!!!!! This is the number that actually affects stuff! To get your Ability Mod, simply subtract 10 from your score and Divide by 2. For Example, Krusk, the Half-orc Barbarian has 19 Strength (an impressive score, assuming Krusk is a first level charecter) HIs Strength modifyer is +4 (because you have to round down). Unfortunatly Krusk only has an Intelligence score of 6 (-2), so he has what is called an Ability Penalty. This is bad. Since Krusk is an Imbecile (with an IQ probably around 63) he is really bad at all Intelligence-realated checks (such as picking locks, identifying spells, concoting Alchemical Stuff, Searching for stuff, etc, etc...)
That's All for Lesson 1. More tomorrow or the day after.
Scribed by Caldair 8 DEATHs
ABOUT TIME!!!!!!!!!
Freedom at last! Finally I am free to gave into the pale light of the computert as long as I desirE!!!!!!!!!!!!!!!!!!!! But, You seof course the real reason I am typing this post is to gloat, of course. You see, I unlike you feebleminded weaklings (no offence to everyone except Jenny) am not going to point out the obviouts by tryping "i'm back" In large capital letters. No I am going to point out that I ill not waste my time with such useless and obvious actions and instead will waste my time telling you that I will not do such actions.
Scribed by Caldair 8 DEATHs
Regarding Dungeons and Dragons
Ok. Everything's going great for the D&D-BlAde and I are "Dual-Dming", so to say-we each take half of the DM's regular responsibilities-I'm making sure you guys learn the rules and become familiar with the game, and Blade is in charge of actual play.We put together a really sweet first level that draws the charecters together nicely. I think are going to enjoy this.
Now we need to set a date-is Wednesday OK with everyone? It'll probably be around Seven, so clear your schedules. If Wednesday's not good, jujst tell me and we'll try to find a day that is.
Scribed by Caldair 10 DEATHs
Chelsey's Dragon Shaman
OK. This is for a more in-depth customization of your character. I'm only posting about Chelsey, because Kaitlin, you haven't confirmed what class you want (I'm assuming you want an elven Druid, but tell me if I'm wrong). So here are a couple of questions, some of which are only for Dragon Shamans, some are for every character.
First off, what dragon do you want to take your powers from? (You get the breath weapon and a few other powers as the game progresses)
Gold, Silver, Bronze, Copper, Brass, Red, Blue, Black, White, or Green. All of the Metals are good, all the colors are evil.
Gold, Brass and Red Dragons breath Fire.
Silver and White Dragons breath Ice.
Bronze and Blue Dragons breath Lightning.
Copper, Black and Green Dragons breath Acid.
There are 5 Defining "sides", so to say, based on your character's personal views-Good, Evil, Chaos, Law, and Neutral. Neutral can be either a side, or the lack of a side. Every Character must choose 2, unless you take neutral. This is your alignment. It defines how your character acts. The Possible alignments are Lawful Good, Chaotic Good, Neutral Good, Lawful Neutral, Chaotic Neutral, Neutral, Lawful Evil, Chaotic Evil, and Neutral Evil. Often the "Neutral -----" Is called "True ------"
Your Alignment must be within a step (that is, you can't be on one of the opposite "sides") of your Dragon (Dragon Shamans only).
*Kaitlin, tell me if you want an Elven Drud or not-If so you can only take certain weapons I'll type the list later, if you want)
Scribed by Caldair 5 DEATHs
D&D for noobs
OK. This is for anyone who wants in on the online D&D game. We'll get to the rules of play as we go. The first session will probably be sometime next week. We'll discuss a time later. Here's how its going to work-I'll type everything that is said in-game as a comment on a special post. You guys are probably going to have to press F5 repeatedly to get my messages. You will then type whatever it is you want your character to do/say and back and forth. Got it?
First thing is for you to pick a race. The races are Human, Elf, Half-Elf, Dwarf, Half-Orc, Gnome, Halfling, Aasimar and Tiefling.
OK. It's pretty simple. Most of the races follow the Fantasy archetype set by generations of tales and epics. I'll give you specifics on your chosen race after you choose it. The only thing I can think of that would be unfamiliar to anyone who hasn't read LoR are the Aasimar and Tiefling.
Aasimar=Human, who is descended from a Celestial (similiar to an angel)
Tiefling=Human, Descended from a Fiend
OK. Classes pretty much fall into archetypes as well, but they are made to be versatile enough for individuals to enjoy stepping outside the box.
Some Classes: Barbarian, Bard, Cleric, Druid, Fighter, Paladin, Paladin, Paladin of Freedom, Paladin of Tyranny, Paladin of Slaughter, Scout, Rouge, Ranger, Wizard, Sorcerer, Ninja, Monk, Beguiler, and Dragon Shaman. Pick any that you especially like and I'll tell you all the important stuff about that class.
Weapons: Name any nongunpowder weapon and you can probably have it.
Scribed by Caldair 8 DEATHs
The Bard's Tale-Only the coolest Game (with the exception of Halo) mankind has ever produced!
I never thought that I liked as much as Halo: Combat Evolved and Halo 3. I have. I can honestly say that The Bard's Tale is the best RPG that has been created by a human.
You play as the Bard, a likable scoundrel. You choose what scores to put points into (strength (for melee combat) dexterity(for ranging) Vitality(for not dying) luck (for finding stuff, I assume) Charisma (for getting better prices) and rhythm (for your summoning). The game starts in humble Houton, a small town in the middle of no where. And thats pretty much all I can say about that-mainly because your choices actually affect the game-you still have to go through the towers, but you control how people veiw you.
But this is not why the game is so good. The main reason is that the game is actually funny. The Bard and narrator get into arguments frequently, the narrator slipping in snide comments if you act like a jerk, adding advice if you have no idea what's going on, and so on. Alot of it, however is just the parody of it-the whole purpose of the game is to save the Princess, which, wouldn't you know it, just involves getting through 3 towers and then saving the princess. The Bard notices this and grumbles about it. But, like I said, the best part is the dialouge. Here's a sampler from the game: Bard: This is sword is the only thing that can kill you, right? Trow: Yes. Now give it here. Bard: And if I kill you it breaks the curse? Trow: Yes. Now hand it over I will free you. Bard: Here, catch! *Throws sword through Trow*
A bit predictable, yes, but still, funny as heck, you have to admit (especially as it goes on)
Scribed by Caldair 1 DEATHs
The Art of Chaos-Prolouge
Aramil Bloodoak entered the crowded inn. The Fat Purse. Please. He managed to navigate his way to a small table in the back. The Table was crowded, relative to its size. The Center of attention appeared to be a slim black Creature. His eyes told the tale of unknowable power. Directly in front of him sat a cheery little person. Bloodoak smiled. Halflings. How he loved the little people. This particular halfling was called Lidda, a very famous thief. Of course, fame was not something many thieves wanted. Then again, Lidda was not your everyday rouge. To the left of Lidda stood an absurdly large cross-between a toad and a human. His three arms clutched One-and-a-half-handed swords. Obviously a bodyguard. Aramil approached the table. Lidda immediately noticed him and greeted him warmly. The black creature nodded. The equivalent of a gift of gold from this particular individual. The three armed freak grinned and waved. Aramil smiled again. It was good to be back.
Scribed by Caldair 2 DEATHs
Schedule
OK. Here's my schedule tell me of any of you are in any of my classes or no anything about my teachers or subjects.
Art II-Mrs. Nelson
Geometry Honers-Mrs. Thomson
Spanish II- Mr. Leonardo
Physical Science-Mrs. Escobar
-------------------------------------------------------------------------------------------------- Algebra II Honers-Mrs.(?-Can't read first name well) Fletcher
Foods I-Mrs. Pyle (Probably going to change this one)
English Honers II-Steph Johnson
Civics/Economics Honers-Mr. Reep
Scribed by Caldair 7 DEATHs
Cookies? In the Closet?
One thing that bothers me is that so many people keep their jewelry/valuables/ID/cash in a COOKIE TIN IN THE BLOODY CLOSET!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I mean would that ACTUALLY put off a thief? Really, would any self respecting Burglar NOT check a box in the CLOSET????? And, in any case, who would keep COOKIES IN NEXT TO YOUR CLOTHES???????? Are they just like "I'll wear this jacket...I guess not...It's covered in COOKIE CRUMBS!"
Scribed by Caldair 4 DEATHs
Under Maitenence
OK. This blog still being constructed, so you guys can come here but, I'm not going to post anything. I'll tell you when. Oh, and Chelsey, I'll start the Gambinis (and a couple of other stories when I'm done here).
Scribed by Caldair 5 DEATHs