Today's Lesson: Not dying!
You die when your health points reach -10, or your constitution is reduced to 0.
At 0 Health Points you can perform 1 action before you lose consciousness. At -1 hp you are unconscious and dying. You lose 1hp a round, unless stabilized by the heal skill or are healed by a spell.
The number one way to not die is to not do really stupid things. Before you make your character do something stupid, at least make sure you won't die. Unfortunately even the most conservative character answers the call of Death occasionally. Your charecter will die. Probably several times. Just accept it. We'll just take you to a Cleric to revive you. After the party reaches the sixth lvl then Kaitlin will be able to reincarnate you (but you won't be able to reincarnate yourself, Kaitlin, after all you're dead). Unfortunatly, reincarnate does not (usually) give you your body back. You usually get an animal's. But, hey, beats taking a dirt-nap.
A couple of suggestions to keep your adventurer's heart kickin' are:
1) Build up your AC. This can be done several ways-armor, increasing dexterity, shields, grow scales/thiker skin, and even the legendary deflection bonus. Ooooh indeed.
2) Get more HP. This can be done by having a high Constitution Score.
3) If 2) is impossible, rely on your allies. Don't take levels in a high-HP class if it'll kill your Spellcasting.
4) Get a bunch of health potions. They heal you (duh) don't just rely on Kaitlin to heal you. She only gets so many spells per day, and most of them are cooler than Heal Moderate Wounds
5) Get Cover. Cover gives you a bonus to your AC.
6) Build up your saves. Nothing is more frustrating than fighting through an army of orcs, only to die when the boss uses Phantasm Killer (a realativly easy spell to resist, as you get to make both a Will Save AND a fortitude save to negate its effects)
Saves
"I love the taste of Arsenic in the morn."-Fortitude
Fortitude keeps you from dying from instakill attacks and spells, negates the affects of poison, and negates Death from Massive Damage (when you take 50 damage or more there's a chance you die instantly)
"Haha! Stupid Dragon! Ya' missed!"-Reflex
Reflex is used mainly for dodging unavaoidable attacks (such as a Dragon's Breath Weapon or a Wizard's Lightninig Bolt), but also saves your hide from an unexpected trap. Usually when you make a Reflex Save against an unavoidable spell, you only take reduced damage (most likely half) but the Evasion Class feature allows you to completly dodge the attack. If you fail your save you still only take half damage.
"My Willpower far exceeds your own, Feebleminded One"-Will
Will is generally used to keep enemies out of your head. It's as simple as that.
Allright Noobs. It's time for Basic Training (2)
Scribed by Caldair
Subscribe to:
Post Comments (Atom)
10 DEATHs:
Guess who is back on blogger? I AM YA N00B!!! :P
um, still really confused here, lol
ok forget what i said about this sounding like Champions! this sounds more like Baldurs Gate Dark Alliance... yet more confusing... hey if you have a cold and your tastebuds are sorta messed up will that affect the taste of a pear?
oh yeah this is Chelsey i just dont feel like logging out of my Stray account
I know.
And besides, it's not that confusing.
Yes it is... well not to you and Blade and some of your other peeps cause yall play it dont you? We on the other hand are going to play it for the first time therefore it is confusing *adjust glasses*
It really isn't that confusing, I guess it just hasn't clicked yet...NOOB!!!!!!!!!!
you have 3days
ABOUT TIME!!!!!!!!!
Post a Comment